LYCANDUST

animator | illustrator | video-game artist

I'm a freelance interdisciplinary artist, specializing in animation and illustration. Graduated with an Animation Design bachelor's degree from the Willem de Kooning Academy in 2025.

Animation Showreel 2023

Portfolio

Animation work

In the summer of 2025, I graduated with the short Ever Enough, a mixed-media 3D-2D animated short in Blender.
A child is raised under the constant pressure of fulfilling expectations, ending at a breaking point once he grows into a man.

Producer work

The Only Face I Know is a teaser trailer for a fictive 2D animated show that I was a producer of.In 2023, we had an assignment to concept an animated show, and I, as the producer in a small team of 5, had to research what would be our best publishing method, the budget to produce the short, project timeline, and other producer tasks - along with helping animate the teaser short.An eccentric and talented musician struggling with visual agnosia embarks on a journey to find the only face he can still remember; that of his lover from over thirty years ago.

Video-game work

Moldbreaker: Rise of the Loaf is a 3D platformer created by a team of university students, one of which was me.
As part of the art department, I - along with my colleagues - was tasked with concept design, 3D modeling, animating, and much more.
We did so much, that a lot of our work wasn't even able to be implemented before our deadline was up.

Illustration

I've been drawing for as long as I've held a pencil. I don't remember a time where I wasn't enjoying myself creating artwork.Throughout the years, I've learned more and developed my own art style, along with the direction I want to take.

Sculpted work

Along with illustration and animation, sculpture is a great passion of mine. It is that passion that translated into my 3D skills, but it also resulted in me exploring ceramics.
In particular, I've sculpted with porcelain and stoneware, and greatly enjoy myself
I will be continuing my ceramics path very soon.

Click on an icon bellow to get to get a personal look at each of my projects.


Known as "Nova" S. Ramos Pinto, I am a Portuguese interdisciplinary artist living in the Netherlands.From a young age, I practiced art of all kinds, and ended up growing into my illustration, sculpting and sewing skills. Originally a biology major, I soon realized my love of animals was better off being showcased in my own artwork rather than in my studies, and in 2019 I officially pivoted to an art major.In 2025, I graduated a 4 year course at the Willem de Kooning Academy with a Bachelor's degree in Animation Design, and a Minor in Video-Game Design.

My skills include:
☆ Illustration
★ 2D & 3D Animation
★ Character Design☆ Concept Design
★ Animation Producing & Directing
☆ Story-boarder
☆ 3D Modeling & Texturing
★ 3D Re-Topology
☆ 3D Rigging
★ Video-Game Design
☆ Hand Sculpting (Polymer Clay, Stone Toss)
★ Plush-making

Disclaimer! The prices listed below are for for private used only. If you have a business inquiry, please contact me directly via email or Telegram.
Additionally, when commissioning me please make sure to thoroughly read my Terms of Service, and fully accept them before moving on with the process.

LinedSketch
Headshot30€15€
Bust40€20€
Half-body65€45€
Full-body90€60€
 
Coloring+15€
Shading+30€
Complex Background>30€
Half-body badge80€
Ref-sheet>120€
Sketch Art Page70€
Custom Design>80€
Minecraft Skin25€

*Note that all of these are base prices that may go up depending on certain details. Please contact directly for an exact quote.


Can
⇸ any creature/animal
⇸ anthros/furries
⇸ ferals
⇸ humans
⇸ clothing
⇸ fandom art

Extra Cost
⇸ gore
⇸ NSFW
⇸ backgrounds
⇸ mech parts

Can´t
⇸ mechas
⇸ bigotry


Click on an icon bellow to get examples for each commission type.


ORDER AND PAYMENT
⇸ Safest ways to contact me are via email and Telegram. If I don’t answer on one platform, contact me via another, I might’ve not gotten the notification.
⇸ Payment via PayPal, unless stated otherwise.
⇸ Payment must be done upfront, or half upfront, half after a quick sketch.
⇸ Tips, shipping costs, and currency conversion fees are not included in the price.
⇸ Please provide a proper character reference if you have one.
⇸ I will give you progress updates, but always ask if you want more.
⇸ If you’re a minor, please make sure you have permission from your guardians to commission me.
GENERAL BEHAVIOUR
⇸ Don’t rush me.
⇸ Please don’t be mean.
⇸ Only order if you’re ready to pay.
⇸ Only order if you’ve read my T.O.S.
⇸ I can refuse a commission request for any reason.
⇸ Ignoring me will get you blacklisted.
COPYRIGHT AND USAGE
⇸ NEVER remove my watermark.
⇸ As long as you credit me, you may repost the commissioned artwork.
⇸ Don’t do major edits without my permission.
⇸ You are not allowed to use the commission in any commercial way, unless I’ve given you written permission.
⇸ You can use the artwork for personal use (icons, wallpapers, etc.); if in doubt, ask me for more info.
⇸ Don’t use other people’s designs and characters without permission.
⇸ If you're not comfortable with your commission being posted, please inform me.
⇸ My art and designs are not to be used in any crypto-related project.
⇸ My art and designs are not to be used in any AI training and related project.
SHIPPING
⇸ Discuss in private.
CHANGES AND REFUNDS
⇸ I can do small changes if I got some detail wrong.
⇸ Preferably inform me of those changes before I post the artwork.
⇸ If I haven’t started your commission after 2 months, you may ask for a refund.
⇸ I don’t do refunds after I’ve started or already finished the
commission.

Breaking my T.O.S will get you blacklisted, and you won't receive your commission if you haven't received it yet.
I won't refund you if you've broken my T.O.S.

Moldbreaker: Rise of the Loaf is a 3D low-poly platform video-game, where you are tasked with defeating the great terror of mold, and cleanse the starchy neighbors in your loafed woods.
Embark on a moldy adventure in a land of bread. Play as Bradley the Breadapus, a waffle-tailed bread platypus, in this quirky action platformer and battle to cleanse a world infected by mold. Break the mold, save the world!

For this game, I created a large catalogue of concept designs while we were still in the concepting stages of the game, along with 3D modelling, texture painting, rigging, and animating characters and assets!


In my first year of university, we collaborated with Animation students from the forth year of their studies. We were meant to be paired with a project, and help the soon-to-be student-graduates develop their graduation project.
I applied and got paired up with the LAD Project, a visual novel!

LAD is a video-game visual novel where you walk around an Irish town, explore, and get to know the locals.
For this project, I got tasked with creating a few sprite icons and loop animations, as seen below.


As an interdisciplinary artist, when I was close to finishing my studies, I craved to study another artistic medium.
In this case, I started playing a bit more with different types of clay!
I picked up Polymer clay as a new way to experiment with my sculpting abilities.
As an easy medium that quickly solidifies can be built up on top of, this was an easy, non-intimidating material.
At first, I created a few small trinket items to get familiar with the material, and slowly started moving up to slightly bigger figurines.
My next objective is to be able to create my own custom figurines taller than 10cm!

For a few weeks, I was allowed to experiment with both porcelain and stone toss, and I created a few
sculpts, where with each I got a bit more comfortable with the medium.


Illustration is the first ever art form I have ever done, and it is likely to be the art form that I practice last.
Ever since I knew how to hold a pencil, I've been drawing. And I hope I continue to do it for a long-long while.


Ever Enough is a project started in my last year of university and my graduation project.

Ever Enough is a mixed media short-film and music video, where we accompany the main character through the hurdles of imposed expectations and the reality of not being able to correspond.
By growing up alongside the main character, you are able to understand how all of this pressure makes them feel.

Animation Showreel 2023

The Only Face I Know is a 2D teaser trailer and show concept project, where a small team and I - as the short's Producer - created a show and turned it into a small reality.

When we first began the project, I had little idea on how to be a good Producer. What I did know is that I was competent in my organizational skills and I knew how to get everyone to play their part.

Animation Showreel 2023

In this short, the main character has a condition known as visual agnosia, and he has a hard time perceiving words, objects, and faces. Because of this, and his musician background, he creates a strong grounding relationship with music.
After a while with this debilitating condition, he misses the one person he still could picture the face of; his ex-lover. He then packs his bags and parts on a journey around the world in order to find his long lost love.


The Childhood Pet project is an artistic memorial to my childhood dog. This project was initiated soon after he passed away, and has the objective of honoring his life by portraying his favorite things growing up in an animated format.


The Character Animation project was a project in my first year of university, where I was tasked with designing a character and animating 3 sets of actions: an idle, a run, and a jump.
The character I created is a demonic scarecrow named Bugiardo, a prolific liar and deceiver.